Fix Incompatible Samples
The Octatrack hardware is very specific about the audio it can play: only WAV or AIFF, at 44.1 kHz, in 16- or 24-bit. Anything else is unsupported by the Octatrack.
This feature finds any incompatible files and converts them in place, wherever they live:
- in Audio Pool
- in individual project's own directory
| Tool | What | Opens from |
|---|---|---|
| Fix Audio Pool Samples | The Set's shared AUDIO/ pool, optionally every project's own directory too | Audio Pool's Tools tab |
| Fix Project Samples | This project's own directory, plus any pool file its slots reference | Projects Tools tab |
Health Indicators
Both scopes are scanned automatically in the background, when opening either:
- Audio Pool page:
- Project's Flex/Static tabs:
Once the scan is complete, a health glyph appears. It can either indicate:
- The number of incompatible files found
- Click it to go to Fix Audio Pool Samples or Fix Project Samples
- Or a green check if all audio files are playable by the Octatrack
Rescanning can be re-triggered fresh by clicking on:
- Refresh file lists in top right corner of Audio Pool page
- Refresh project (in top right corner of project page
Fixing a single file
Specific audio files can be converted specifically using the right-click contextual menu operation "Convert to Octatrack format":
- In the Audio Pool (pane or page): Right-click a file whose Compat badge isn't a happy smiley.
- On a sample slot (Flex/Static tab): Toggle on Edit mode and right-click a slot referencing an incompatible file.
Either way, conversion starts immediately in place and a progress throbber is displayed.
Every slot reference across all projects of Set is updated to reference the new converted file automatically.
Fixing all files in bulk
In Fix Audio Pool Samples:
- Option "Include all projects of set" can be enabled to include incompatible files found in any project's own directory, not just Audio Pool.
In Fix Project Samples:
- Option "Include un-referenced samples of project" can be enblaed to also include files found in the project's own directory that aren't assigned to any Sample Slot.
Compatibility fix
- Each file is converted to 44.1 kHz 16/24-bit WAV — the same high-quality conversion used during import into the pool.
- The original file is replaced:
loop.mp3becomesloop.wav(a numbered suffix likeloop-1.wavis used if that name is already taken); a 48 kHzsnare.wavkeeps its exact name. - Sample Slots references are updated automatically: every project of Set that referenced an incompatible file is updated to use converted one if needed.
Each modified project file is backed up first (under that project's backups/ directory)
See also
- Manage Audio Pool — browsing, importing and organizing the shared pool.
- View & Manage Sample Slots — the Audio Pool pane and per-slot Usage/Compat columns.
- Fix Missing Samples — for slots pointing at a file that no longer exists at all, rather than one that exists but won't play.